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S. Mora, I. Di-loreto, and M. Divitini, From interactive surfaces to interactive game pieces in hybrid board games, Journal of Ambient Intelligence and Smart Environments, vol.16, p.5, 2016.

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S. Mora, T. Fagerbekk, I. D. Loreto, and M. Divitini, Making interactive board games to learn: Reflections on AnyBoard, Proceedings of the Conference on Entertainment Computing, pp.21-26

I. Di-loreto and M. Divitini, Smart Cities as a Playground: the case of Crisis Training, EC-TEL Workshop on "SMART CITY LEARNING: opportunities and challenges, 2014.

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I. D. Vi)-sj-mannsverk, M. Loreto, and . Divitini, Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations. Games and Learning Alliance, pp.90-103, 2014.

I. Di-loreto, M. Divitini, and S. Mora, Designing mixed reality mobile games for crisis management training, Proceedings of the IADIS International Conference on Mobile Learning, 2013.

I. Di-loreto, E. Mork, S. Mora, and M. Divitini, Supporting crisis training with a mobile game system, Fourth International Conference on Serious Games Development and Applications (SGDA), vol.8101, pp.165-177, 2013.

I. D. Loreto, S. Mora, and M. Divitini, Collaborative Serious Games for Crisis Management: An Overview, 1st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, pp.352-357, 2012.

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K. Ting and I. D. Loreto, A Participatory Design Approach with Visually Impaired People for the Design of an Art Exhibition, International Journal of Sociotechnology and Knowledge Development (IJSKD) Special Issue Submission: Embracing Diversity with Help of Technology and Participatory Design, issue.9, 2018.

I. Di-loreto and K. Lan, Sense and Sensibility: Designing a museum exhibition with Visually Impaired People, IxD&A, vol.38

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