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Is a Culture of Participation Possible for Serious Games in the Health Domain?

Geoffrey Mélia 1 Ines Loreto 1
1 Tech-CICO - TECHnologies pour la Coopération, l’Interaction et les COnnaissances dans les collectifs
ICD - Institut Charles Delaunay, CNRS - Centre National de la Recherche Scientifique : FRE2732
Abstract : Culture of participation (CoP) shows its utility in the video games creation field in term of both, efficiency of production, and acceptance and retention of gamers. The authors consider the particular case of video game for health. This field involves the inclusion of various roles such as patients, game designers and health professionals to create a complex product which takes into account not only the health aspects but also video games playful mechanisms. For this reason the authors suggest that researches should be done to create a holistic participa-tory design approach and promote a culture of participation for games for health.
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https://hal-utt.archives-ouvertes.fr/hal-02939375
Contributor : Daniel Gavrysiak <>
Submitted on : Tuesday, September 15, 2020 - 3:25:41 PM
Last modification on : Wednesday, September 30, 2020 - 12:59:30 PM

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  • HAL Id : hal-02939375, version 1

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HETIC | UTT | CNRS

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Geoffrey Mélia, Ines Loreto. Is a Culture of Participation Possible for Serious Games in the Health Domain?. The Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, Learning, and Living co-located with the 2014 International Working Conference on Advanced Visual Interfaces (2nd CoPDA@AVI 2014), 2014, Como, Italy. ⟨hal-02939375⟩

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