Is a Culture of Participation Possible for Serious Games in the Health Domain?
Abstract
Culture of participation (CoP) shows its utility in the video games creation field in term of both, efficiency of production, and acceptance and retention of gamers. The authors consider the particular case of video game for health. This field involves the inclusion of various roles such as patients, game designers and health professionals to create a complex product which takes into account not only the health aspects but also video games playful mechanisms. For this reason the authors suggest that researches should be done to create a holistic participa-tory design approach and promote a culture of participation for games for health.