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Conference papers

Web 2.0, serious game: Structuring knowledge for participative and educative representations of the city

Jean-Pierre Cahier 1 Nour El Mawas 1 Chao Zhou 1 Aurélien Bénel 1 
1 Tech-CICO - TECHnologies pour la Coopération, l’Interaction et les COnnaissances dans les collectifs
ICD - Institut Charles Delaunay, CNRS - Centre National de la Recherche Scientifique : FRE2732
Abstract : To complete the "Pandora21" project, that tackles the issue of creating awareness and action concerning sustainability by using "serious games", we propose a methodological and technical solution to make the space of the game massively "participative", at the scale of a city or of a territory. Such a space has to propose rich functions allowing not only to confront multiple players using the existing objects of this space, but also to co-design the space of the game. Co building of the scenes, discussing of the rules are possible for a wide group. Local partners of a given city will be able to add easily scenes, elements of scenes and micro-games transposing appropriate sustainability situations for their city by rapid prototyping, without having to pass by the computer specialists. Hypertopic, a multi-viewpoints model, will used to ensure a plurality of views on the city. The space of the game will be indeed "participative" at the same time for players and designers groups.
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Submitted on : Monday, September 14, 2020 - 4:04:51 PM
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Jean-Pierre Cahier, Nour El Mawas, Chao Zhou, Aurélien Bénel. Web 2.0, serious game: Structuring knowledge for participative and educative representations of the city. IET International Conference on Smart and Sustainable City (ICSSC 2011), Jul 2011, Shanghai, China. pp.45-45, ⟨10.1049/cp.2011.0291⟩. ⟨hal-02938016⟩



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