Making Interactive Board Games to Learn: Reflections on AnyBoard
Abstract
In this paper we discuss the making of interactive board games as a learning activity. We do this by presenting AnyBoard, a platform that we are currently developing to support the design and implementation of board games. In our approach we do not use a game board virtualised on an interactive surface, but rather achieve interactivi-ty through technology-augmented game pieces. In this way, we aim at offering to game designers a broader design space and lower costs of the final product. In this paper we discuss the possible use of AnyBoard in the learning context