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Making Interactive Board Games to Learn: Reflections on AnyBoard

Abstract : In this paper we discuss the making of interactive board games as a learning activity. We do this by presenting AnyBoard, a platform that we are currently developing to support the design and implementation of board games. In our approach we do not use a game board virtualised on an interactive surface, but rather achieve interactivi-ty through technology-augmented game pieces. In this way, we aim at offering to game designers a broader design space and lower costs of the final product. In this paper we discuss the possible use of AnyBoard in the learning context
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https://hal-utt.archives-ouvertes.fr/hal-02923885
Contributor : Daniel Gavrysiak <>
Submitted on : Thursday, August 27, 2020 - 3:10:43 PM
Last modification on : Friday, August 28, 2020 - 3:23:42 AM

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  • HAL Id : hal-02923885, version 1

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Simone Mora, Tomas Fagerbekk, Ines Di Loreto, Monica Divitini. Making Interactive Board Games to Learn: Reflections on AnyBoard. Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015, Trondheim, Norway. ⟨hal-02923885⟩

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