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Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?

Ines Di Loreto 1
1 Tech-CICO - TECHnologies pour la Coopération, l’Interaction et les COnnaissances dans les collectifs
ICD - Institut Charles Delaunay, CNRS - Centre National de la Recherche Scientifique : FRE2732
Abstract : The games for health field links many actors with many complementary roles. In an ideal world, all the stakeholders participate to each Participatory Design loop and all continue to participate meaningfully as the design is specified, implemented, delivered, installed, and used. In this paper we argue that before a successful Participatory Design session can take place all the stakeholders need to construct a common Culture of Participation. In order to construct this shared Culture of Participation we propose to use games (in place of Participatory Design sessions) to reach a sufficient level of shared understanding that will allow to improve rehabilitation methods and treatments.
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https://hal-utt.archives-ouvertes.fr/hal-02877334
Contributor : Daniel Gavrysiak <>
Submitted on : Monday, June 22, 2020 - 11:40:32 AM
Last modification on : Tuesday, June 23, 2020 - 3:33:09 AM

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Ines Di Loreto. Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?. eHealth 360°, 181, pp.65-74, 2017, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ⟨10.1007/978-3-319-49655-9_10⟩. ⟨hal-02877334⟩

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